"Tesla" project

The "Tesla project" is the third clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the power complex by paying 10 fuel cells or 50 gold.

The "Tesla" project is very formidable in battle. When enemies come in range, it takes a moment to stop moving and set up, and then projects a continuous series of discharges at the enemies which is extremely effective against large groups of enemy units. It is relatively fragile, so needs to be protected while it's doing damage.

As a clan unit, the "Tesla" project is tied to your clan. As soon as your clan builds a power complex, everyone in the clan can use the "Tesla" project. If you leave the clan, you lose the "Tesla" project as well. Its upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

Unit training
The following table lists the upgrades available to the "Tesla" project. In addition to the regular resources, reactors and capacitors are also required for upgrades; these can be obtained from the Operation "Lightning" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for the "Tesla" project is not yet implemented.

1The level 9 Health upgrade has the same cost as the level 10 upgrade (133k steel and ionites, 125 clan influence points, 95 reactors, and 330 capacitors) instead.

Unit research
This table summarizes all of the research that can benefit the "Tesla" project. For full details, see the specific research pages.

Unit skills
The skills available for the "Tesla" project are as follows. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.

At level 7, the active skill of the Tesla project, "Overload", is unlocked. This skill provides an additional damage boost of 25.