Buildings

See also Category:Buildings.

Buildings are structures in your base that can perform various functions. Buildings can produce resources, units, or research, or improve your technology.

The buildings available are:


 * Command center -- your main building and center of your main base

Resource buildings
 * Foundry -- produces Steel
 * Oil rig -- produces Fuel
 * Armory -- produces Ammunition
 * Ionite mine -- produces Ionites
 * Quarters -- produce Recruits
 * Treasury -- recovers some of your spent Gold
 * Warehouse -- stores resources

Production buildings
 * Barracks -- produces and trains soldiers
 * Tank factory -- produces and trains vehicles
 * Artillery factory -- produces and improves supports
 * Biology lab -- produces and trains occult creatures
 * Academy of Officers -- produces and trains officers
 * Hall of the Elite Legion -- produces elite troops
 * Weapon workshop -- allows you to produce equipment
 * Arsenal -- produces Resonators
 * Assembly workshop -- produces Flywheels
 * Cursed ruins -- allows you to use and train Dandar

Research buildings
 * Academy -- produces research points and researches technology
 * Tower of Alchemy -- allows additional research
 * Alchemy lab -- upgrades research items

Other buildings
 * Design bureau (formerly construction bureau) -- improves machine gun and mortar positions
 * Hall of Heroes -- allows training of your Heroes
 * Clan tower -- allows you to create or join a clan
 * Grotto -- exchanges resources for chests
 * Fisherman -- provides random items
 * Training grounds -- allows you to fight training battles
 * Catacombs -- an extra challenge area for high-level heroes
 * Temple (not available yet)

Once you have unlocked Ardheim, you can also build the following buildings there:
 * Control center -- center of your buildings at Ardheim
 * Production warehouse -- stores supplies used for Ardheim buildings
 * Turret Factory -- builds and upgrades turrets
 * Heavy Equipment Factory -- allows you to upgrade certain support units
 * Research center -- produces "Mongoose" walkers and technicians
 * Barracks of the Wasteland residents -- produces Wasteland Nomads
 * Hall of Call -- produces Crimson Blades

Clans can also build these clan buildings:
 * Council Hall -- like your command center, determines the maximum level of other clan buildings
 * Scientists board -- allows research of clan technologies
 * Communication Tower -- enables clan convoys
 * Engineer Academy -- allows use and training of the "Centurion" clan unit
 * Special Arms Factory -- used to produce and improve clan supports
 * Military Operations Headquarters -- enables clan expeditions
 * Institute of Genetics -- allows use and training of the clan unit Mogran
 * Power complex -- allows use and training of the "Tesla" project clan unit
 * Runic gates -- allows use and training of the Prophet clan unit