Mogran

Mogran is the second clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the Institute of Genetics by paying 10 fuel cells or 50 gold.

In battle, Mogran moves slowly and attacks with a giant club. He has decent potential for being a tank, but clearly needs substantial upgrading before he can really absorb large amounts of damage. His fear ability is very useful, especially in convoys.

As a clan unit, Mogran is tied to your clan. As soon as your clan builds an Institute of Genetics, everyone in the clan can use Mogran. If you leave the clan, you lose Mogran as well. Mogran's upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

Unit training
The following table lists the upgrades available to Mogran. In addition to the regular resources, reagents and chemical boxes are also required for upgrades; these can be obtained from the Operation "Unloading" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for Mogran is not yet implemented.

1 The level 4 health upgrade takes 2d instead.

Unit research
This table summarizes all of the research that can benefit Mogran. For full details, see the specific research pages.

Unit skills
The skill upgrades available for Mogran are as follows. The "Power of mutation" and "Stable DNA" skills require Mogran level 5. All research points required are genetics. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.