Technician

Technicians can be built at the research center in Ardheim. Despite the description, his weapon sounds more like a standard machine gun, but with a lower rate of fire. At base level, technicians are reasonably powerful, but being only one per squad is definitely a significant limitation. Presumably when upgraded, they are more powerful, but upgrades are quite expensive in terms of hinges.

Compared to standard stormtroopers, they have interesting differences. At roughly equivalent upgrade levels technicians are a good deal tougher, with a weapon that has a longer range (fairly equivalent to infantrymen) and reasonable damage per shot, but a notably slower firing rate. However, it also appears to have a semi-random area of effect; they have been often seen hitting up to 4 targets each shot (each viable target in the AoE is independently checked against the accuracy stat). This makes them less capable of damaging single hardened targets but more dangerous against squads.

The following table lists the upgrades available to technicians from the research center. Skins and equipment are not currently available for technicians.

1The cost for the level 13 armor upgrade is 8000 instead.