PvP

As in most games of this nature, in Iron Rage you can also fight battles against other players for rating, fame, and rewards. PvP is divided into "seasons", typically 1 or 2 weeks long; at the end of each season, everyone's rating is reset, there's a couple of days off (during which PvP battles are not possible), and then a new season begins.

PvP battles work similarly to regular battles; the main difference is that you can freely control your hero movement, and you do not immediately lose the battle if your hero is defeated. A PvP battle costs 50 fuel to fight, and has the following lineup: 1 hero, 4 infantry, 3 stormtroopers, 2 heavy infantry, 2 specials, 2 vehicles, and 2 supports.

Note that there are several places you can initiate a PvP battle: the "Rating" button at the bottom of your main base, the "To battle" button on your world map, the "Confrontation" button in your faction headquarters, from the World Rating screen if it is in progress, or from a special event screen (if it involves PvP). These all behave the same, however.

There are two servers available for PVP fights, EN Servers and Worldwide. The option to change this is on the PVP army preparation screen in a blue button on the right side, next to the button that allows you to save fire team presets. The server you select has some effect on the pool of opponents that you can match with.

PvP is divided into two separate leagues. Players from levels 10-19 fight in the junior league, while players from level 20 and up fight in the standard league. These two leagues compete entirely separately.

Junior league (levels 10-19)
In junior league, you gain 1 rating point for every win, and losing has no effect on your rating. You can claim a daily bonus, depending on the number of rating points you have.

End of season rewards
At the end of the season, you receive rewards depending on your rank. The end of season rewards (as of the January 2022 season) are as follows:

Standard league (levels 20+)
In the standard PvP division, for players level 20 and up, things are a little more complicated. Players are divided into four leagues depending on the total number of rating points you have. You can be matched against players from other leagues, but the rules for rating points vary from league to league. You always get at least 1 rating point for a win; in some leagues, you can also gain bonus rating points for winning several matches in a row. Depending on league, you can gain rating points, lose rating points, or remain unchanged when you lose a match. You also gain rating points within your faction when you win, if you are in a faction.

The standard PvP leagues are as follows:

You can collect daily rewards from your league using the "Rating" tab at the bottom. (Note that you can collect rewards for all leagues up to and including your current league.) This tab also contains daily tasks, as shown in the example screenshot; completing these tasks gives you additional rewards.

End of season rewards
At the end of the season, several sets of awards are handed out. Players who rank in the top 20 overall (regardless of league) receive a hero. Each season, a new hero is introduced and awarded as the top prize; the top hero from the previous season becomes the second prize, and the second hero from the previous season becomes the third prize.

Note that the dates listed are for the season on Kongregate; different servers may have had these PvP seasons at different dates.

Starting with season 37, instead of a hero, the rewards were Hero Chests, which awarded a random legendary (1st place), epic (2nd place), or special (3rd place) hero. Specifically, the chests had an equal probability of the following heroes:
 * 1st place: Missalea Fiery, Possessed Grant, Disowned one, Klausbot, The First One, Colonel Elsa Lightsteel, Mergen Dordge, Master Grave, Hammerer Magnus, Trax "Crimson blade", Lord Vaylus, Thomas Forshtain, Esben Defender, Devulon, Rhino Varentas, Apoc, King Morgus, Dave "Disaster" Stelinski, Tormentor
 * 2nd place: Special Agent Rosenstein, Purifier, Witold Hofmann, Faceless, Blitz the "Dust Rat", Keeper, Raymond Tully, Typhus Ridley, Jordan Hilen, Lycassa, Meyer Drossel, Lang Warsard, Agent "Smoke", Dr. Cypher Krastinov, Conor, Hermit Savage, Wolf Becker, Captain Stayer, Call Sign "Spirit"
 * 3rd place: Mortis Thorn, Master Rinzler, Karl Gustav, Sergeant Kurt Hagen, Tarrus Valentine, Constable Preston, Chancellor Doomerville, Mona Rice, Toradin Icegripper, Lord Captain Castor, Sergeant Vogel

In addition, all players receive rewards depending on their rank within their league, as follows (as of the January 2022 season):

World rating


During certain times, the "world rating" PvP event takes place. When the World Rating is active, another icon appears on the left of the screen (shown at left). The World Rating features an additional set of three tasks for each day; completing these tasks, as well as accumulating numbers of wins (as shown at the bottom of the World Rating screen), gains you Global Rating points. Each day, you can claim rewards based on your current Global Rating level. At the end of the World Rating period, you receive additional rewards based on your overall ranking.

If you get an unfavorable task, you can replace it. This replacement can be performed up to 3 times a day; the first one is free, while the rest cost 50 gold each. Tasks can be fullfilled in either PvP or Brenner, but the daily wins can only be achieved in PvP.

Completing World Rating tasks also awards you Spheres of World Domination (among the other rewards). These spheres can be used to purchase special skins.

The world rating levels are as follows:

End of season rewards
The end of season rewards (as of the January 2022 season) are listed below. Note that the reward brackets do not always line up exactly with the league brackets.

Honor system
Introduced in June 2020, this feature allows participants in rating battles to give an estimate of how the enemy behaved in battle. The end screen features two buttons atop the opponent's profile picture : a green one, labeled "Well done" and a red one labeled "Report player". The rating given to a player will go towards their daily honor counter, which will grant them rewards on the next day at 01.00 am CET based on how much honor they have gathered during the day. The reward contains 3 chests, the quality of the chests depends on the amount of "likes" minus the amount of "dislikes", and the daily counter resets at 00.00 CET.

Chest quality goes from normal chests (+1 and up), to legendary chests (+50 and up). Honors can be given in training battles, making it possible to trade thumbs up with another player out of a PvP season and get free chests this way.

The "report" option will invite the player to select a reason for the signaling of their opponent, and write a description of the behavior that caused the report. In-game reports allegedly help developpers in tracking down cheaters and suspending them. The daily total of honors and reports is added to the all-time total, which you only can view, by mousing over your profile icon. This shows how much of a nice person you are (or not).

"Exit" counter
There is a limit to how many times a player is allowed to leave a PvP match before it ends. After leaving prematurely certain amounts of rating fights, the player will be warned by a pop-up (taking the form of Emilia Reinhardt calling them a coward) before they can enter the matching queue. The warnings will occur as follows :


 * 1. Nothing
 * 2. Nothing
 * 3. Nothing
 * 4. Nothing
 * 5. Warning when starting the next match (6th)
 * 6. Nothing
 * 7. Warning when starting the next match (8th)
 * 8. Nothing
 * 9. Last warning when starting the next match (10th)
 * 10. PvP Ban

After leaving the 10th battle of the day, the player will be prevented from entering rating battles until the next day at 00.00 CET. A known bug can cause players to receive warnings without leaving a single game.