Sectors



The main way of expanding your influence and reducing the power of the Dominion is by capturing sectors on the world map. To capture some sectors, first use Influence to unlock a zone. This opens up a number of sectors. You can then proceed to battle in these sectors; each sector you capture gives you more Influence, which you can then use to unlock more zones.

A sector battle costs 50 fuel, and the troops you can bring are 1 hero, 3 infantry, 3 stormtroopers, 2 heavy infantry, 2 specials, 1 vehicle, 1 heavy machinery, and 3 supports. In contrast to storyline battles, bringing a hero is not mandatory (although really there's no reason not to). You can only attack sectors that directly border sectors you already control.

The influence bonus from capturing sectors varies with the difficulty of the sector, although this is not a perfect correspondence; you will definitely encounter some sectors with a lower influence bonus but that are harder than other sectors with higher influence bonuses. Once you've captured all the sectors in a zone, you can claim a special reward from the "Bonus for victory" tab in the top right of the world map screen. This bonus can often be quite substantial, so don't forget to claim it!

When you first unlock a zone, exactly one of the sectors will have a bunker on it. This is a special battle that must be defeated before you can try to attack the sector itself. In a bunker battle, in contrast to a regular battle, you can win by destroying the enemy bunker (although you can also win by capturing the enemy spawn point as usual). These bunker missions are often popular for gaining experience for your hero, since they will always have the lowest level enemy troops (just go through the whole battle and then surrender before destroying the bunker). Bunker missions cost 100 fuel and have the same lineup as a regular sector battle.

Below is a list of the various zones on the world map, in approximate order of difficulty. In general, zones get more difficult and have a higher influence cost, but a correspondingly higher influence reward, the farther away you get from your main base, although this is not a strict rule. (The same applies to individual sectors.)

Note that some sectors (those completely in water, and those on special locations) have a 0 influence reward. According to Iron Rage support, this is intentional, and you can use these locations for hero training.

Prior to September 2020, completing all the zones before Dun Heim Rocks gave you only 1179 influence, well short of the 1400 you need to unlock the zone, so you needed to contact support on Discord to have your influence manually fixed in this case. This issue should now be fixed.