Quarters



The quarters are used to produce recruits, one of the five basic resources. The quarters work a little differently from the other resource buildings in your base. At the beginning, you have four quarters (the central quarter, bridge quarter, infantry quarter, and officer quarter). When you unlock the "port quarter" area in your base, this unlocks four additional quarters (the port quarter, residential quarter, sleeping quarter, and elite quarter).

The quarters also upgrade somewhat differently than the regular resource buildings. Their maximum level is typically much lower than regular resource buildings (level 4 for most of the quarters), which strongly limits the upper end of production. In addition, each quarter starts at "level 1", but they do not actually produce anything at this level -- only when upgraded to level 2 do they start to produce recruits. At level 2, a quarter produces 12 recruits/hour with a maximum capacity of 100 recruits, and each subsequent upgrade adds 6 production/hour and 100 maximum capacity.

The actual production of quarters works like the other resource buildings, however; each quarter produces a certain number of recruits per hour, which are stored in the building. The resources can be collected and moved to your warehouse (unless your warehouse is full of that resource) by clicking on the building. Once the building reaches its capacity, it will stop producing until the resources are collected in the warehouse.

The gallery below shows the different levels for all of the different quarters.

Your journal has this to say about your quarters: ''Iron Empire was built with blood and sweat of young brave men, the foundations of our army. Without a constant inflow of new recruits, the machine of war simply stalls. In these difficult times it is easy to forget about the value of human life, but the situation forces you to sacrifice dozens, and sometimes even hundreds of soldiers to achieve the task. Therefore, it is necessary to ensure the conditions for the restoration of reserves in the first place. Residential quarters around the fortress will serve as a shelter for wives and children, and in short intervals between the battles - the soldiers will be able to stay with their families. Recruits are the future of our army and the entire Iron Empire. If we are not able to defeat the Dominion by force, we will crush it with the quantity.''