Monolith

The Monolith event is a new event released February 12, 2021, and open for one week. Like most special events, it features a campaign map with a series of battles that provide you with special resources that you can use in the event shop to buy new items. The event also features an exceptionally difficult Heroic mode. For full details, see the official announcement.

In the event, you must face heroes, both friends and foes, who have been possessed by the power of the Dark Gods, unleashed by the Hierarch of the Dominion.

The Monolith event returned February 21, 2022, open for two weeks. However, many cooldowns were increased compared to the 2021 version (Resident of Evil from 2h to 4h, Among Strangers from 4h to 8h, Final Battle from 8h to 12h, Last of Us from 10h to 16h, and heroic mode from 1h to 2h). Otherwise, the event remained the same.

Campaign


The campaign contains 6 areas. The first area, "Hello again...", can be unlocked for free, while the rest of the areas must be unlocked by using charged stone dust that you can obtain by clearing the missions, or with gold. You can unlock areas in any order, except for the final battle ("Last of Us"), which can be unlocked only after you clear the 5th map ("Final Battle"). Once you win a fight in an area, that area will go on cooldown for a length of time. The resources required to unlock an area, as well as that area's cooldown timer, increase as you move deeper into the campaign map.

Except for the first mission, all of the maps have 4 mysterious obelisks, which give various benefits to the enemy troops, similarly to the Catacombs. Destroying these obelisks gives you bonus charged stone dust, at the rate shown in the table per obelisk. Note that you will get these rewards even if you lose the mission.

In addition to the enemies that appear from the spawn point, each level features several Occult Portals which can also spawn enemy units, including heroes. They can be destroyed to prevent them from spawning further. Most levels also feature traps, environmental hazards that will damage your troops passing over them, similarly to the Labyrinth. These traps can be destroyed, but they will not be targeted by your regular troops, so they can only be destroyed by support orders or similar.

Battles in the event function somewhat differently than normal battles. In many battles, you can bring more than one hero into battle, and the battles are not lost even if all of your heroes are defeated. In addition, you have full control over both your heroes and your regular troops.

The final mission ("Last of Us") also includes Phantom Ranger, Mortis Thorn, Sergeant Vogel, Captain Stayer, and Dave "Disaster" Stelinski as allies. If you have these heroes, they will have any upgrades that you have given them; otherwise, they will be level 0.

Event resources
There are three different resources that can be obtained during the course of the event.

Charged Stone Dust is obtained as a reward from normal mode battles, both for winning battles and for destroying obelisks. It is required to unlock the other areas in the map. The Charged Crystal Shards can also be obtained from normal mode battles, but you only have a chance of obtaining them in each battle.

The Orb of Dark Energy can be obtained by completing heroic mode battles. You also have a chance of getting one from the final normal mode battles.

Event shop
The event shop introduces a new class of item, hero boosts, which are items that give a permanent upgrade to your heroes. These items can be quite powerful and will help to make your older heroes useful again. Note that you may need to reload the game to see the effect of the boost on your hero. You can only buy each hero boost once; it cannot be rebought for gold.

Heroic mode
Like other events, the heroic mode in the event provides an extra-difficult challenge for those who have a strong lineup of heroes. Unlike a typical heroic mode, you can fight the battles in any order, except for the last map; you have to clear the 5th map ("Final Battle") in order to unlock this map for each run. You have 3 hours from when you start the heroic mode to complete it, and you start with 3 attempts, of which you lose one each time you fail a mission. You can recover lost attempts for 50 gold each. If you finish all battles, run out of time, or lose all of your attempts, the heroic run ends and you must wait 2h for it to become available again.

For each heroic mode battle, you have a lineup of 5 heroes, who can be supported with 10 supports. The supports cannot be landings or similar. The heroes can be released one at a time from a special panel on the right.

The heroic mode missions award Orbs of Dark Energy. In addition, completing heroic mode awards a bonus of 1 orb for each attempt remaining.

The full data for the Heroic mode missions is as follows. Note that heroic mode maps, like regular maps, include occult portals which spawn additional enemies of the same level as the portal.

As in normal mode, "Last of Us" includes Phantom Ranger, Mortis Thorn, Sergeant Vogel, Captain Stayer, and Dave "Disaster" Stelinski, with any upgrades that they may have.

End of event rewards
The event rewards are as follows. Note that they are not cumulative, so you may have to decide which tier you want to aim for!

The gallery below shows the final rankings on the various networks.

Detailed map information
The tables below give more detailed information on each map, including the description, troop loadout, and specific details on the levels of the enemy troops. Note that the troops spawned by occult portals have the same level as the portal.

Dialogue
Warning: spoilers ahead!

Start of campaign
Prologue

In the Osterberg fortress.

Scout: Commander Grant! Our outposts spotted a cluster of cultists near Monolith. Captain Stayer and his assault brigade were on patrol nearby and went on a reconnaissance mission. But they never came back, and we haven't heard from them. Grant: What?! That's bad news. It's not a good time for a direct confrontation with the Cult.

Captain Walker bursts into Commander Grant's office. Walker: Commander! Emilia's missing! I found traces of a kidnapping in her room! I can't believe I let this happen. Grant: Emilia? Oh, no! I just got a report on the Cultists' movement to the Monolith, where Stayer went and disappeared too. Walker: Shit! Looks like the Cult is up to something. Do you think they're behind Emilia's kidnapping, too?

Grant: Maybe... The thing is, Emilia has a secret. She belongs to the ancient Reinhardt bloodline, and one of her great-grandfathers was among the first followers of the Dark Gods. Her blood is the key to the immortality ritual. Walker: And you didn't say anything the whole time?! Damn it! If one hair falls from her head, I'll destroy every last one of them! Grant: Take it easy, son. We'll come up with a plan and we'll save her. Walker: No, I can't wait! Every minute is worth its weight in gold right now. I'm sorry, commodore, but this is a private matter now.

Walker's leaving. Grant: Goddamn it! This isn't how I planned it at all!

While walking down the steel track, Walker notices an unknown figure approaching. Savage: Well hello there, Captain Walker. It's been a long time. Walker: What?! Savage! Are you looking for a revenge? If you're here on orders from the cultists to stop me, you'd better get out of my way, or I won't spare you a second time. Savage: Formidable and fearless captain, I even missed you, in a way... But no, that's not why I'm here. On the contrary, as strange as it may sound, I want to help you. No matter what, I owe you one.

Walker: Help me? Do you really think I'd buy it a second time? Savage: Why not? You're still naively rushing headlonginto a superior opponentin territory you don't know. I guess life hasn't taught you anything at all. Walker: Why would you do that? And don't you dare lie to me. Savage: The hierarch is raising an army and promises tons of booty for everyone. But on the condition that the leader of the group agrees to become his lab rat for the indwelling spirit of some Dark God. Sure, we're all crazy, but not crazy enough to agree to something like that. All except the one scumbag you know...

Walker: I think I see where you're going with this. Is Blitz your new daddy now? Savage: Sort of. He's got a power that none of us can handle. I need your help. In return, I promise to be your eyes and ears in these lands, and I will show you where to look for your princess. Walker: How did you... Savage: It's my job. That's why I'm still alive. So it's a deal? Walker: If you betray me... Savage: Oh no, that won't be so funny the second time.

Hello again...
Start: Hermit: We're here. There's a direct path to the Dominion camp. From there you'll learn how to get to the Hierarch. Captain Walker: Great, where's... Blitz: That's crazy! It's like a dejo... dija... jeda... deja, I've seen it before! The lovebirds are back together! I wondered why Hermit ran off so fast. Turns out he found an old girlfriend. But be careful, Captain, he's a fickle guy. Ha-ha-ha! Hermit: That's right Rat, we're back in our old seats. But this time you'll die for real. The wastelands will be able to breathe in peace. Begeroth: Fools! You have no idea WHO you're dealing with! I'll tear you apart and feed your bones to my dogs! Blitz: Oh... That guy inside me is a pain in the ass! I can't even talk to old friends! But he makes me feel so much stronger! Captain Walker: I spared your life before. Surrender and let us pass, and you'll live. Blitz: Oh, yes, thank you so much for the second chance, Captain! I've started a new life! But I can't just let you pass, or that voice in my head won't calm down. Besides, I was just about to have a pool party! So grab your cocktails, grab your girlfriend, and jump in the water while it's still warm! Or I'll make you do it. Captain Walker: Some things never change. Go Hermit, it's time to get rid of the rats already.

Choice: Hermit: Got it... Didn't think I'd ever say this, but... thanks Walker, you're... a good man, and... probably the only friend I ever had. Walker: Shit, Hermit, you're injured, looks like the mutagen got into your bloodstream. I need to get to the nurse's station right away and bring you the antidote. Hermit: No, you won't make it! You have to save your girl... I'm done. Please, do me this one last favor - shoot me. Don't let me become this creature.

Kill Hermit: Captain Walker: You're right... We won't have time to do anything. I'm sorry... friend. Hermit: Get it over with... ...: BANG Captain Walker: Rest in peace...

Don't kill Hermit: Captain Walker: No, I can't do that. A chance at life is better than death. I'll send a scout for the antidote immediately. Just wait. Hermit: Naive hero... You can't save them all, Captain. Get out of here. I'll take care of this myself...

Dominion Camp
Start: ...: The captain approached the Dominion camp. Loud shouts could be heard from far away: Chancellor Doomerville: I am in charge here and I give the orders! My men will no longer participate in your brutal rituals! Tormentor: I don't give a damn about you and your pathetic men, Chancellor! I fulfill the will of the Dark Gods! Chancellor Doomerville: How dare you! ...: The Tormentor grabbed the Chancellor by the throat and the power of Sagasha awoke in him. Sagasha: I will burn your whole army to the ground if it pleases me. And you will go back to where we pulled you from. ...: Commander, we've spotted Resistance units from the southwest. They're moving in our direction! Captain Walker: That must be Commander Grant with backup. I have to attack them while they're still in formation. Tormentor: Resistance? Gather all the soldiers - we'll go to intercept. Captain Walker: Not so fast, beast. I'll be done with you before the main force gets here. Sagasha: So this is the glorified captain! Well, let's see what this little man can do.

End: Chancellor Doomerville: Captain, please stop! I know why you are here. Lady Reinhardt is with the Hierarch. But there is still time before the ritual begins, you can make it in time. Captain Walker: How do I defeat the Hierarch? Chancellor Doomerville: You can't defeat him, he's immortal! But perhaps Lord Vaylus knows how to weaken him. If you can get to him. Captain Walker: Okay. Thank you for that. Chancellor Doomerville: Wait... One more thing, I have to tell you. This whole war is a trap. In fact... ...: A shot sounds and the Chancellor falls dead. Captain Walker: Commander? Why do you... Commander Grant: Don't listen to the fables, or you'll miss a bullet in the back. We need to hurry, Captain Stayer was able to capture the cultists' bunker, but he's trapped, we need to free him. Captain Walker: Sure, but first I need to pay Lord Vaylus a visit, he might know how to defeat the Hierarch. Commander Grant: All right, but you won't be able to defeat him yourself. I will send the First One and Rosenstein with you. I've also sent messages to the leaders of the three factions: Anna, Magnus and Grave. Let's hope they respond to help.

Resident of Evil
Start: The First One: At last I shall face a worthy opponent! Vaylus is the most dangerous sorcerer I have ever heard of! Rosenstein: The lord is extremely dangerous, and often attacks through his underlings, so he cannot be taken by brute force. The First One: Bullshit! I'll cut him in half! You, scientist, have no business being here with your electric fart-gun. Rosenstein: That "fart-gun" could turn you into a pile of meat! Captain Walker: I'm afraid it would taste awful. The First One: What? Captain Walker: Brace yourselves, we're getting close. Vaylus: Look who we have here. Captain Walker and his men. My plans for the Labyrinth fell through, but it's different now. I've got Khigna on my side! Captain Walker: I have dealt with the possessed Begeroth and Sagasha. Another ghost god doesn't scare me. Khignon: Hmm... You don't seem to see the whole picture. You've coped with the younger ones, but you have no idea what the real power is. Because it's actually inside, and I can bring it out in everybody. The First One: I'm not going to listen to this nonsense! Fight me, lord, and give me the glory of great victory! Rosenstein: Captain, it seems he draws his power from that black orb over there... Khignon: Warriors, I sense the darkness within you. Let it show itself. ...: The First One and Rosenstein fell to their knees in convulsions. They began to take on demonic form. Captain Walker: What did you do to them? Khignon: Awakened their true power. But it doesn't compare to yours. So much anger, so much hatred inside. Let it out. Dark Walker: Come on, open up your dark side, James. Stop pretending to be a hero. Just think how many innocent lives you've ruined through your ambition. How many have died because of you. Captain Walker: No, enough! I'm not the man I used to be. Yes, I've made many mistakes in my past, and there are things I'm not proud of... But I've always fought to the end, for the people I care about, and for the world I want to live in. And there is no place in that world for creatures like you! Khignon: Your stubbornness will ruin you! Kill him, make me a great sacrifice!

Choice: High Priest of the Labyrinth: Walker... I underestimated you. Captain Walker: I need to know how to deal with the Hierarch, then I will spare you. High Priest of the Labyrinth: Fool... The Hierarch cannot be defeated. Soon he will have eternal life, and nothing can stop him. Captain Walker: I will stop him. But I must know how. High Priest of the Labyrinth: Destroy his corporeal form before Reinhart's blood spills onto the Monolith. It will stop him. For the time being... Captain Walker: Well, that's enough. High Priest of the Labyrinth: The Hierarch is using us and the gods to gain eternal life himself and make everyone a slave. There is a way to destroy him permanently... I know that the Resistance has also long been interested in occult knowledge. Leave the realm of darkness and I will join you. With my knowledge you will conquer the world.

Don't destroy the orb: Captain Walker: You're right, we have the help of the dark forces, too, and it's foolish to deny their usefulness. Take the orb and go. But I will wait for you in Osterberg, your knowledge will benefit the empire. High Priest of the Labyrinth: Thank you, I knew you were like us.

Destroy the orb: Captain Walker: No. We don't need evil to defeat other evil. I will deal with the Hierarch with the powers that are available to us. ...: Shots the orb. High Priest of the Labyrinth: No...my powers...my knowledge... ...: His body slowly began to desiccate until only the mantle and staff remained in its place.

Among strangers
Start: Commander Grant: You're finally here. Stayer needs help right away. The bunker managed to shelter the people that cultists kidnaped for their rituals. But they were attacked by a mob of machines. You know their leader - his name is Morgus. It seems he's become even more dangerous with the help of the dark forces. Our soldiers have erected a barricade, but we are suffering losses, something must be done immediately. Captain Walker: Morgus? I hoped the bastard would remain buried in the Labyrinth forever. Well, we'll have to deal with this pile of scrap metal again. Commander, organize the evacuation of the civilians and wounded, I'll go on the offensive in the meantime and divert their attention so you have enough time to get away. Commander Grant: Good. We're counting on you. Captain Walker: As usual. King Morgus: Captain Walker! You're here. I see the Resistance can't win a single battle without you. Captain Walker: Not really. I'm called in when I have to fight something that is beyond normal. Like an army of robots led by an immortal lunatic. King Morgus: I'm honored. Last time you managed to defeat my creations one by one, but now, against an entire platoon, you don't stand a chance. And with the help of that demon inside, I have even more power! Zaurus: I will devour this world and flood the streets with rivers of blood! Captain Walker: Yes, technology has reached unprecedented heights. But now we have to fix that and turn you back into junk.

Final Battle
Start: Magnus: Commander Grant, Captain Walker. We are pleased to welcome you. The Protectorate of the North has come to your aid. We are indebted to you. Commander Grant: Thank you, your support is needed now more than ever. Anna: The Red Monarchy welcomes you too, Resistance. The Supreme Hierarch is our common enemy and we will be glad to help you in your fight against him. Commander Grant: Your help would be invaluable, my lady. Grave: And I would like to put a price for my help, quite big one. The overthrow of a Hierarch is incredibly dangerous. Anna: As always, the Legion is only concerned with its own profit! I don't understand why you called these thieves here. Grave: I wouldn't be so mouthy, dearie. Defeating the Hierarch is in your favor. Weren't you the one who said that once the Hierarch was overthrown, you would take his place? Anna: Of course. The Red Monarchy will regain its ancestral domain. Magnus: I would like to discuss this privately. The Dominion has taken many lands and caused enormous damage, so territories must be distributed among all factions. Anna: Northmen ruling my lands? No way! Grave: Under these circumstances, the Hierarch doesn't seem like the worst option to me. Commander Grant: Stop this at once! You are counting your chickens before they hatch. Supreme Hierarch: The only beast that will die today is the Resistance, commander. Anna: The Supreme Hierarch?! But how did you... Supreme Hierarch: Thank you for your timely warning, Master Grave, I will not be indebted. Grave: Always at your service. Anna: You sneaky snake! Magnus: Traitor! I'll destroy him right now! Supreme Hierarch: Not so fast. ...: The hierarch has taken control of Magnus and Anna. Captain Walker: Shit! Commander, we're surrounded. It looks like we have no way out, we need to engage!

Last of Us
Start: Captain Walker: It can't be... Finally... Commander... we won.... The Resistance has won! Grant: No, son... I won. Grant: Shot. Captain Walker: Argh!... Commander... Why? Grant: I've waited a long time for this moment. This whole Resistance thing is getting on my nerves. But now, the Reich will be reborn. Captain Walker: All this time, you've been on the side of the Reich? But why? Grant: I had hoped that when the Emperor died, the Imperials would fight amongst themselves and we could take over. But that damned Hierarch and his cult interfered! Captain Walker: But... you created the Resistance! Grant: Yes, that was a good way to gather the remnants of the Empire and use them to overthrow the Hierarch, killing two birds with one stone. It would have been a lot faster if it hadn't been for you and your amateurishness! Captain Walker: You miserable traitor! I have served you for so many years... Grant: And you've done a fine job killing cultists and other evil things. We took out that pawn chancellor, but those dumbass generals didn't wait for the signal, went on the offensive and killed our trains and most of our fighters! All thanks to you. Bloody hero. Captain Walker: I was so blind... All this time... What were we fighting for? Grant: For a new world. Which will be ruled by the New Reich under me, of course. Your service is over, Captain Walker. Rest in peace. Dark Walker: No, I won't let it end like this. You're going to the grave with me, you old bastard.

End: ...: Emilia Reinhart was freed by the Resistance soldiers and immediately headed for the battlefield. She saw the dead demonic body of Commander Grant. And next to him lay the dying Captain Walker...

End of campaign
Epilogue

Emilia leaned over him. Emilia: No, please don't die. You can't go like this! Walker: I've done all I can. So many years I fought for false ideals and unrealizable dreams... But now... it's over. No more Dominion... no more Reich... no more Resistance... Finally, the iron rage inside me has subsided... Tears streamed down Emilia's cheeks. Walker: Forgive me for not being able to give you the life you deserve. I hope in this new world... things will be different. Goodbye... Emilia: No, James, don't die! James! The weather changed abruptly, snow began to fall. Emilia huged the breathless body of the last Resistance captain.

Heroes don't die, they live on in the consequences of their actions. Each end is always the beginning of something new. A new world awaits us, new orders, and... new battles. Something has been forgotten, something has been missed and lost, but this journey, from the beginning to the end, has been special. I hope everyone will remember it with warmth in their hearts.

Old enemies will forget the grievances of the past, and new ones will begin to prepare insidious plans. And let thousands of lost lives not be forgotten without a trace, and whoever rules on these lands - let them be guided by honor and justice. Glory to the Empire! Glory to the Resistance! Later... Field Medic: Dr. Mortis, Mrs. Reinhart has been brought into the room. Mortis: What is her condition? Field Medic: Stable despite stress. But there are complications, look at the report. Mortis: Oh god, looks like she's pregnant ...