Doctrines



Doctrines are a new addition that allow you to boost various aspects of your technology for 1 week. Doctrines are deployed at your academy and work as follows:


 * There are three types of doctrines: Resistance, faction, and clan doctrines.
 * To use a doctrine, drag it into one of your available slots in the Academy. Once active, it will provide its boost for a week. At the end of the week, the doctrine will disappear.
 * A doctrine cannot be cancelled once it has started. You can replace it with another doctrine, but then the initial doctrine will be lost completely.
 * You have one Resistance slot open initially, and one more when you reach player level 26. Two more Resistance slots can be purchased with Kreds.
 * You have one faction slot open initially. One more can be purchased with faction spheres, and two more with Kreds.
 * Clan doctrines can be used by anyone in the clan with privileges to manage clan activities, and they have effect for everyone in the clan. One clan doctrine slot is available initially, with one more when the clan reaches level 10 and two more available for Kreds.
 * You cannot have more than one of the same doctrine active at the same time, although doctrines from a different type (Resistance, faction, or clan) do not count as the same even if they have the same effect.

For full details on how doctrines work, see this post and this post for Clan doctrines.

The following doctrines have been observed: