Prophet

Prophet is the fourth clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the Runic gates by paying 10 fuel cells or 50 gold.

On the battlefield, the Prophet works similarly to other occult units such as the Dark Preacher, casting an occult spell which appears as a red pentagram on the field and does damage to all units within the radius of the spell.

As a clan unit, Prophet is tied to your clan. As soon as your clan builds the Runic gates, everyone in the clan can use Prophet. If you leave the clan, you lose Prophet as well. Prophet's upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

Unit training
The following table lists the upgrades available to Prophet. In addition to the regular resources, reagents and chemical boxes are also required for upgrades; these can be obtained from the Operation "Hope" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for Prophet is not yet implemented. Note that Prophet's accuracy is locked at 100 and cannot be upgraded.

1 The level 5 health upgrade costs the same as the level 6 upgrade (100000 ammunition and recruits, 67 clan influence points, 47 amps with blood, and 200 runic prophecies) instead.

Unit research
This table summarizes all of the research that can benefit the Prophet. For full details, see the specific research pages.

Unit skills
The skill upgrades available for Prophet are as follows. The "Faith in unity" and "Runic enchantment" skills require Prophet level 5. All research points required are occultism. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.

At level 7, the active skill of the Prophet is unlocked. This skill creates a Dark Ritual effect when an enemy gets too close (radius of 7), at most once every 10 seconds.